AI Insights · Timothy · July 2022
Top 5 Final Fantasy Games on Android in Latin America in Q2 2022
A look at the performance of the Top 5 Final Fantasy games on Android in Latin America during Q2 2022, showcasing trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Final Fantasy games on the Android platform in Latin America displayed varied performance metrics. Below is a detailed analysis of each game's weekly downloads, revenue, and active users.
FINAL FANTASY BE:WOTV
The game experienced fluctuations in weekly revenue, starting at approximately $18.2K in late March and peaking at around $20.9K in early May. However, the revenue saw a significant drop by mid-June, reaching as low as $3K. Weekly downloads followed a similar pattern, peaking at 2.7K in late April and then sharply declining to almost zero by mid-June. The number of active users also saw a downward trend, starting at 1.2K in late March and decreasing to 533 by the end of June.
DISSIDIA FINAL FANTASY OO
The weekly revenue for this game showed minor fluctuations, ranging from $600 to $1.8K throughout the quarter. Weekly downloads started at 952 in late March, saw a peak of 1.1K in mid-April, and then drastically dropped to just 11 by mid-June before rising slightly to 329 by the end of June. Active users remained relatively stable, starting at 1.2K in late March and ending at 708 in late June.
FFVII The First Soldier
The game maintained a low but steady weekly revenue, peaking at $689 in late May. Weekly downloads were relatively low, peaking at 451 in mid-April and then dropping to zero for several weeks. The number of active users showed a declining trend from 1K in late March to 210 by the end of June.
FINAL FANTASY BRAVE EXVIUS
This game exhibited a relatively stable weekly revenue, starting at $11.9K in late March and peaking at $15.8K by the end of June. Weekly downloads were modest, peaking at 319 in late May and then experiencing minor fluctuations. Active users remained relatively stable, starting at 807 in late March and ending at 670 by the end of June.
FINAL FANTASY VI
The weekly revenue for this game remained low and stable, ranging from $66 to $137 throughout the quarter. Weekly downloads showed minor fluctuations, peaking at 114 in mid-June.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.